Chapter 1
Setup
(TODO: Picture of a fully setup game)
Setting Up the Map
The map is Triskell shaped.
- Locate the Capital Tile. Place it at the center of the table.
- Locate the Bandit Tiles. Place them around the Capital Tile. Bandit Tiles flee toward the Capital Tile.
- Locate the remaining Wolf Tiles. They should be placed so that the
Valley Tile allows fleeing toward the
Wolf Tribe
’s Bandit Tile and the Cordillera Tile
toward the Valley Tile. - Locate the remaining Cat Tiles. They should be placed so that the
Meadow Tile allows fleeing toward the
Cat Tribe
’s
Bandit Tile and the Farmland Tile toward the Meadow Tile. - Locate the remaining Fox Tiles. They should be placed so that the
Thicket Tile allows fleeing toward the
Fox Tribe
’s Bandit Tile and the Timberland Tile
toward the Thicket Tile.
Setting Up Seasons.
- Split the Laws into 3 decks, one per Faction (Cat Laws, Fox Laws, and Wolf Laws). Shuffle each deck.
- Decide whether to have an extended game (9 Seasons) or a standard one (6 Seasons).
- For each Season except the last one, create a deck of one Law per Faction.
- Locate the Coronation Ceremony Workplace, keep it visible on the table.
- Split the other Workplaces into 3 decks, one per tier (Commoner, Artisan, and Noble). Shuffle each deck.
- Create the Seasonal Workplace Pool of each Season: for each Player, add 3 Commoner Workplaces, 3 Artisan Workplaces, and 3 Noble Workplaces to each.
Setting Up the Bandits
- Locate the Bandit Growth card, keep it visible on the table.
- Place
Bandits
according to the Bandit Growth, starting
by the current a random Faction’s Bandit Camp. All these
Bandits
are level 1.
Setting Up Shared Components
- Place the Player Turn Order board somewhere visible to all players.
- Optionally, place helper cards next to the component they are relevant to.
Setting Up Players
Each player:
- Takes their
Player Cubes
. - Places a Resources Board in front of them.
- Places a Council Bribe Tracker in front of them.
- Takes their level 1
Knights
and places them in their
Castle. - Gains 1
Extra Resource
per player in the game. - Gains 1 Worker of each Tribe.
- Gains 4
Wheats
, 4
Trees
, and 4
Stones
.
Players have to be able to own 9 Workplace cards, arranged in a 3x3 grid.
Starting
Randomly choose the Player Turn Order, denoted by each player having their Cube in that order, clockwise from the .
In turn order, each player gains 1 Worker the Tribe of their choice and
1
Experience
, immediately either turning it into an
additional
Extra Resource
or upgrading 1
Knight
.
The first Season is now starting.




