Season End Update
Seasons 1 to 6 (standard) or 9 (extended)
Discard the current Seasonal Workspace Pool.
Attend the Council Session
Players prepare to vote on the Season’s available laws:
- Flip the Council Bribe Tracker to its Voting side.
- Set up the blind.
- Place all your
Influence
on the {{ < game-icon “no-faction” >}}. - To vote on a Law, place
Growth of the Bandits
Handle the
Bandits
according to the Bandit Growth card.
Start with the Bandit Camp of the same Faction as the voted Law.
When
Bandits
gain
Experience
, start by
replacing those already on the Map.
When placing
Bandits
, start with the strongest ones. They
are deployed in a clockwise fashion, with the first placed on the
Bandit Camp of the Faction matching the new Event Card’s.
If, at any point, all 12
Bandits
are on the Map, the Realm
is taken over, causing all players to lose.
Season 7 (standard) or 10 (extended): End of the Game
By the end of the 6th Season (or 9th, with an extended game), all hopes of a
strong leader emerging have died. In order to ensure the Realm stays united,
the nobles push for the player with the most
Prestige
to
inherit the throne, even if only as a figurehead. Inner conflicts may remain,
but the Heirless Era finally ends.