Season End Update

Seasons 1 to 6 (standard) or 9 (extended)

Discard the current Seasonal Workspace Pool.

Attend the Council Session

Players prepare to vote on the Season’s available laws:

  1. Flip the Council Bribe Tracker to its Voting side.
  2. Set up the blind.
  3. Place all your Influence on the {{ < game-icon “no-faction” >}}.
  4. To vote on a Law, place

Growth of the Bandits

Handle the Bandits according to the Bandit Growth card. Start with the Bandit Camp of the same Faction as the voted Law.

When Bandits gain Experience , start by replacing those already on the Map.

When placing Bandits , start with the strongest ones. They are deployed in a clockwise fashion, with the first placed on the Bandit Camp of the Faction matching the new Event Card’s.

If, at any point, all 12 Bandits are on the Map, the Realm is taken over, causing all players to lose.

Season 7 (standard) or 10 (extended): End of the Game

By the end of the 6th Season (or 9th, with an extended game), all hopes of a strong leader emerging have died. In order to ensure the Realm stays united, the nobles push for the player with the most Prestige to inherit the throne, even if only as a figurehead. Inner conflicts may remain, but the Heirless Era finally ends.